Theoretical and Natural Science

- The Open Access Proceedings Series for Conferences

Theoretical and Natural Science

Vol. 2, 20 February 2023

Open Access | Article

A VR Music Learning Application VR-DRUM

Shujie Liao 1
1 School of Software Engineering, Central South University, Changsha Hunan, China

* Author to whom correspondence should be addressed.

Theoretical and Natural Science, Vol. 2, 37-43
Published 20 February 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Shujie Liao. A VR Music Learning Application VR-DRUM. TNS (2023) Vol. 2: 37-43. DOI: 10.54254/2753-8818/2/20220192.


With the explosion of the MetaVerse concept and the burgeoning of VR (Virtual Reality) technology, VR has been applied in diverse scenarios,for example,social networking, games, education, online retail, house inspections, exhibition tours, training, virtual concerts and so on. Learning in the 3D environment of virtual reality can bring people an immersive interactive experience, which can improve the learners’ efficiency and deepen understanding. Music learning mainly includes the cultivation of rhythm (or sense of music, also including intonation), mainly relying on ears, followed by muscle memory, and the immersion of VR games is an optimal solution for music learning. This work proposes a VR-based drum learning game to solve several troubling problems such that when drummers practice real drums at home, the sound gets too loud, and the real drums occupy a large space, going out to practice drums will take much time. But to play drums in VR game, just put on a portable VR glass and pick up the touch controllers, drum players can practice at anytime, anywhere. What's more, it's very easy for novice to get started quickly. Another conspicuous advantage of VR is it provides an immersive experience for users,including a 360-degree panoramic screen, spatial audio, and authentic atmosphere.


Unity 3D, drum, Oculus Quest2, music learning application, VR interaction


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Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the International Conference on Computing Innovation and Applied Physics (CONF-CIAP 2022)
ISBN (Print)
ISBN (Online)
Published Date
20 February 2023
Theoretical and Natural Science
ISSN (Print)
ISSN (Online)
20 February 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated