Theoretical and Natural Science

- The Open Access Proceedings Series for Conferences


Theoretical and Natural Science

Vol. 30, 24 January 2024


Open Access | Article

New usage of telemetry for anti-cheating in FPS game

Zilu Wang * 1
1 University of Southampton

* Author to whom correspondence should be addressed.

Theoretical and Natural Science, Vol. 30, 93-102
Published 24 January 2024. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Zilu Wang. New usage of telemetry for anti-cheating in FPS game. TNS (2024) Vol. 30: 93-102. DOI: 10.54254/2753-8818/30/20241075.

Abstract

First-person shooter games are experiencing a surge in popularity. As more players join, advanced AI-based cheats have emerged. These cheats simulate human gameplay, sending mouse inputs, making them hard to detect and counter. Therefore, this research presents a novel approach that utilizes telemetry data analysis to identify and counteract cheating in FPS games. The main objective of this study is to develop an innovative anti-cheating system that can effectively detect and prevent players from exploiting AI-based cheats to gain unfair advantages. To achieve this, extensive telemetry data is collected during gameplay. The data contains the real-time cursor position when the player is playing the game. Besides, Machine learning and deep algorithms are applied to analyse the telemetry data and distinguish between human player behaviour and AI-driven cheating patterns. Decision Tree, Random Forest, LSTM, and CNN are applied for this research. And in the final evaluation, CNN’s accuracy reached around 80% which proves it is a possible mode to be used for this problem. The significance of this research lies in its contribution against cheating in FPS games, particularly those exploiting AI technologies to gain unfair advantage. The proposed telemetry-based approach offers a solution to safeguard competitive gaming and insight into the game company based on this novel way for further experiments.

Keywords

Telemetry, Anti-cheating System, First-person shooter games, AI-driven cheating

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Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the 3rd International Conference on Computing Innovation and Applied Physics
ISBN (Print)
978-1-83558-283-1
ISBN (Online)
978-1-83558-284-8
Published Date
24 January 2024
Series
Theoretical and Natural Science
ISSN (Print)
2753-8818
ISSN (Online)
2753-8826
DOI
10.54254/2753-8818/30/20241075
Copyright
24 January 2024
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated