Theoretical and Natural Science

- The Open Access Proceedings Series for Conferences


Theoretical and Natural Science

Vol. 19, 08 December 2023


Open Access | Article

In-game architectural image translation using improved Cycle-Gan

Bochi Meng * 1
1 University of Glasgow

* Author to whom correspondence should be addressed.

Theoretical and Natural Science, Vol. 19, 18-25
Published 08 December 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Bochi Meng. In-game architectural image translation using improved Cycle-Gan. TNS (2023) Vol. 19: 18-25. DOI: 10.54254/2753-8818/19/20230477.

Abstract

The point of video games is that players can reap success and excitement in games that they cannot easily experience in the real world. The quality of translating in-game architectural images to photos determines whether the game has many players and good prospects for development. This research in this paper is to implement the function of image-to-image translation using Cycle-GAN. In this work, the dataset is pre-processed to make it more suitable for training the network. Then images are generated by the generator, and the discriminator determines whether the generated ones seem real or not. The confrontation loss and the cycle loss are performed to constrain the learning of the entire system. However, distractions still exist in this system, such as people in the background of the game could be wrongly identified as part of the building, or as a pillar and hence resulting in odd results. To mitigate it, a self-attention mechanism was added to the network to address this phenomenon, allowing the network to focus on the architecture and not disperse attention to some of the game characters. After optimization and testing, the results show that the network can be well-optimized for game-style images to resemble the realistic architecture more closely.

Keywords

video games, Cycle-Gan, optimization, self-attention.

References

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Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the 2nd International Conference on Computing Innovation and Applied Physics
ISBN (Print)
978-1-83558-203-9
ISBN (Online)
978-1-83558-204-6
Published Date
08 December 2023
Series
Theoretical and Natural Science
ISSN (Print)
2753-8818
ISSN (Online)
2753-8826
DOI
10.54254/2753-8818/19/20230477
Copyright
08 December 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated